What the difficulty selector actually changes
Five difficulty settings change everything about a Towers round except the round itself. Each one runs on the same gesture: open one block per row from the bottom up, a green check passes the row, a red cross ends it, and Cash Out opens from the first passed row. What the selector moves is the ratio of safe blocks, the height of the tower, and the steepness of the Prize Ladder. Easy hides one losing block in four; Nightmare hides three. The interface states this openly, printing each safe-block ratio next to its name in the difficulty list beside the grid. Configuration here is not a mode, a bonus or a side bet. It is the wager itself, restated five ways.



