The Ceiling You Never See Whole
The multiplier ladder on screen tops out at x2.18k with 3 mines and x50.47k with 20 mines, and neither is the real ceiling: the rules put the maximum win at x4940285, reachable only at 13 mines with 12 tiles opened in succession. That gap defines the build. The mine count selector is not a difficulty skin on one fixed experience; it rewrites the ladder, the pace and the risk readout for every round, so the game a 3-mine player meets and the game a 20-mine player meets share a grid and almost nothing else. The 5x5 board, the dark tiles, the pale-blue diamonds and the brown bombs stay constant. Everything that matters about a session is chosen before the first tile turns.




