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Mines
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Mines: Read the Full Review

by Turbo Games

Mines
Mines
Mines
RTP
94.71%
Risk level
Maximum payout
4,940,285x
Reel grid
Winning ways
Launch date
05/2021

31/08/2026 Published 04/09/2026 Revised

Cancel Marks the Point of No Return, Not Start Game

The stake stays untouched at Start Game; the balance only shifts when the first tile is opened, turning Cancel into the round's true point of no return. From there every revealed gem pushes mine risk higher - mines divided by tiles remaining - while the Prize Ladder tied to that mine count sets the ceiling: x2.18k at three mines, x50.47k at twenty. Cash Out stays live throughout, but the choice it offers changes shape with each step, since the same Precious stones dressing hides a different risk curve depending on how many bombs were chosen before Start Game was pressed.

Mines by Turbo Games: the mine count dial is the whole game

The stake is not taken when the round starts

Mines set to 3, unopened 5x5 grid, ladder tops at x2.68, Start Game button ready

Mines does not debit the bet at Start Game. The balance stays untouched while the button sits on Cancel, and the money leaves only when the first tile opens. That single documented behavior frames everything else in Turbo Games' build: the commitment point is not the round, it is the first reveal. Before it, the player holds a fully adjustable position, bet from 0.10 to 100.00 USD, mine count anywhere from 2 to 24 across the fixed 25-tile board. After it, only one decision remains, the Cash Out, available from the first revealed gem and updated after every tile. The Prize Ladder across the top of the screen shows what each further tile is worth for the current configuration, so the entire session contracts into a repeated question: one more tile, or the money on the table. The build strips an instant-win round to that single loop and keeps the controls out of its way.

One slider that rewrites the whole ladder

The mine count is the only meaningful configuration, and it changes far more than difficulty. Set 3 mines and the ladder climbs gently from x1.08 toward an on-board ceiling of x2.18k; set 20 and the first tile already pays x4.75, the fourth x2.4k, the top of the board x50.47k. The rules quote a minimum win multiplier of x1.03 and a maximum of x4940285, reached only at 13 mines with 12 successive opens, a figure no single on-board ladder displays. RTP tracks the same dial: the published minimum is 94.71 percent, with 95.30 percent achievable by cashing out at x1.03, meaning the low-risk end of the selector is also the mathematically kinder end. Presentation stays constant through all of it, the same near-black grid, the same pale-blue gems of the Precious stones theme, the same brown bomb. What the player tunes is never the look, only the shape of risk inside an identical screen.

Where the record goes quiet

The documented build is unusually transparent about its numbers and unusually silent about one. The rules booklet prints the payout formula, the mine risk percentage shown live as Mines divided by unopened tiles, version numbers 1.0.3 and RNG 2.0.0, and an operator-side profit cap of 10000.00 USD that sits beneath the theoretical multiplier ceiling and can cut it at high stakes. Autoplay is fully specified: round count, reset or increase on win or loss, a stop-at-any-win toggle. Yet the provably fair claim that appears on the provider's storefront has no corresponding verification section in the in-game rules, no seed, no hash a player can check. That gap matters precisely because the game asks for so little trust elsewhere. Every other quantity in Mines is either printed or measurable from the balance. The fairness of the shuffle under the tiles is the one input the player configures everything around and cannot confirm inside this build.

Playing smart: bankroll and volatility

Mines offers two separate levers before a round begins: the mine count that shapes a single round's Prize Ladder, and the Auto tab's loss setting that shapes stakes across many rounds. Neither lever changes which tiles turn out to hide gems or bombs.

  1. Mine Count Fixes Ladder Pace

    Choosing a mine count from 2 to 24 before Start Game fixes the Prize Ladder for that round: more mines raises the multiplier ceiling but also makes the printed mine risk percentage climb faster with each tile opened. The count locks once revealing starts, and it says nothing about which specific tile hides a mine.

  2. Auto Loss Raises Next Stake

    In the Auto tab, setting When Losing to increase the stake by a percentage raises the bet used in the next automated round instead of resetting it. This changes only the wagered amount going forward; the rules document no link between that stake change and whether the following round's tiles turn out safe.

How to place a bet

Mines runs on a 5x5 field of Precious stones tiles paired with a rising Prize Ladder. Set a bet and mine count, then reveal tiles one by one, deciding after each safe reveal whether to continue or Cash Out.

Set Bet And MinesChoose a bet amount and a mine count using the presets or the stepper, then press Start Game. The button switches to Cancel, and the stake is not yet taken from the balance.
Reveal Or Cash OutOpen tiles one at a time; each safe tile raises the Prize Ladder multiplier, and the stake is debited on the first tile opened. Press Cash Out after any reveal, or a mine ends the round.

Game modes

All 25 tiles revealed at 20 mines: 5 diamonds and 20 bombs shown, mine risk 80%, ladder tops x50.47k

Mines' three controls each govern a different point in a round's lifecycle, from placing a bet to closing it: when the stake is charged, how a run of rounds repeats, and how many mines set the payout ladder.

  • Manual round

    Selecting a bet and opening tiles one by one starts the round: the stake is only debited once the first tile is revealed, so the bet can still be cancelled before that. Each gem raises the multiplier, Cash Out unlocks from the first gem, and a mine ends the round, forfeiting the stake.

  • Autoplay

    The Auto tab lets rounds run without manual clicks: set a round count (blank means unlimited), preselect tiles, and define on-win or on-loss behavior, either resetting the stake or raising it by a percentage, plus a toggle that stops the sequence at the next win.

  • Mine count risk selector

    Choosing a mine count from 2 to 24 rescales the entire payout ladder: at 3 mines multipliers run from x1.08 up to about x2.18k, while 20 mines stretch the range to x4.75 through roughly x50.47k, trading a steeper climb for a far higher chance of hitting a mine.

What bonuses are on offer

Buy-a-bonus
No
Ante wager boost
N/A
Jackpot category
N/A

Special symbols and features

Cash Out, Prize Ladder

Theme and setting

Precious stones

Studio behind the game

Turbo Games

Turbo Games builds crash and instant-win rounds rather than reel slots: Crash X, Mines, Aero, Turbo Plinko and the Vortex series are all single-round formats settled by cash-out or fixed payout. Each round runs on a seed-based provably fair mechanism, letting a player check the outcome after settlement, and many titles hand risk control to the player through grid size, mine count or a win-chance slider. The catalogue mirrored here runs from 2021 to 2026, including a recurring Cricket Arena series. Turbodev OU, the company behind the studio, is registered in Estonia and appears in the Malta Gaming Authority Recognition Notice register as a B2B critical supply provider.

Compatibility

Mobile compatible
N/A
Autoplay option
Yes

Betting options

Starting bet
0.10
Max bet allowed
100.00
Currency of bets
N/A
Bets per round
1
Line-counting direction
N/A

Our take

ProsStake debits only when the first tile opens, letting players cancel a round with zero risk beforehand.
ProsMine count runs from 2 to 24, each tier with its own ladder, scaling risk from cautious to extreme.
ProsRTP is published precisely: 94.71% baseline, rising to 95.30% if cashed out at exactly x1.03.
Where it falls shortThe operator's $10,000 profit cap voids the advertised x4,940,285 maximum multiplier in practice.

Mines rewards disciplined, incremental cash-outs backed by exact RTP figures and a flexible mine-count risk selector, but the operator's $10,000 payout cap means the eye-catching maximum multiplier is largely theoretical, making this a better fit for steady grinders than jackpot chasers.

Got questions? We have answers

What RTP does Mines return, and how do you hit the top figure?

Mines carries a minimum RTP of 94.71%, climbing to a maximum of 95.30% only if you cash out at the very first available multiplier, x1.03. Waiting past that point pulls the return back down toward the 94.71% floor.

What is the biggest multiplier or win Mines can pay out?

The ceiling is a x4940285 multiplier, reached with 13 mines selected and 12 tiles opened in a row without a bomb. Actual cash payouts are also capped separately by the operator's own maximum-profit limit, not by this multiplier alone.

How does the mine count change my risk and the Prize Ladder?

Mine risk is calculated as mines selected divided by tiles still closed, times 100%, so it rises with every tile you reveal. Picking 3 mines caps the Prize Ladder near x2.18k, while 20 mines can push it to x50.47k, well short of the game's x4940285 top.

When does Mines actually take my stake, and can I cancel?

Pressing Start Game does not touch your balance; the button simply switches to Cancel while the stake stays untouched. The bet is only debited once you open the first tile, and cancelling is only possible before that tile is revealed.

Is Mines a provably fair game?

Turbo Games markets Mines as provably fair on its storefront, but the in-game rules booklet has no section covering seeds, hashes or round verification. That marketing claim cannot be confirmed from within the game itself.

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