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Mines+
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Mines+: How the Game Works

by Pragmatic Play

Mines+
Mines+
Mines+
RTP
97.50%
Risk level
—
Maximum payout
5,070,293x
Reel grid
—
Winning ways
—
Launch date
29/01/2026

31/08/2026 Published 04/09/2026 Revised

Mines+: Every Click Raises the Multiplier or Ends the Round

The cashout button stays inert until the first diamond turns up; only from that moment can a round be stopped, and only at that moment does the current win begin to climb. Everything else on the grid stays hidden until the round itself ends, whether by that cashout or by a mine. Only then does Mines+ dim the untouched tiles into view, showing diamonds and bombs that were already fixed before the first click. The sequence runs backward from a player's perspective: the layout is complete from the start, but it is only disclosed after the decision it shaped has already been made and paid or forfeited.

Mines+ Review: One Conditional RTP, Twenty-Four Tables

One percentage, one way to play

Pragmatic Play's Mines+ publishes a single return figure, and it covers a single way of playing: 97.50% RTP, stated in the rules as based on selecting 9 mines and playing the round to completion without using the cashout option. That condition excludes the game's central act. Cashing out early is the decision every round is built around, and the other 23 mine settings on the selector ship with no stated percentage at all; across the nine rules pages this is the only RTP statement. The consequence for reading the game is direct: the disclosure that matters is not the percentage on page five but the payout tables on pages two to five, where each of the 24 mine counts gets its own curve. Mines+ is exact where it lists multipliers and silent where it lists expectations.

What the twenty-four tables show

MinesDiamondsFirst pick paysLast pick pays
1241.02x24.38x
3221.11x2242.5x
9161.53x1991900.63x
12131.88x5070293x (round cap)
13122.04x5070293x (round cap)
24124.38x24.38x (only pick)

Where the screen and the booklet agree

Mines+ grid with mines set to 3, one diamond tile revealed and current win at $2.22

The screen's arithmetic reconciles with the booklet. At 3 mines with a $2.00 stake, one diamond moves the CURRENT WIN readout to $2.22, matching the 1.11x first step of the published 22-diamond table; three diamonds show $2.92, the listed 1.46x, and cashing out pays exactly that. The green RANDOM button, which opens one tile per click, returned the same $2.22 on a first pick, so it is the same game with the choosing removed, not a separate mode. Every round also ends in disclosure: cash out or hit a mine and all 25 tiles reveal their contents, the unclicked ones dimmed, so the layout just played against is always shown afterward. The incoherence sits in the paperwork. The same rules pages describe a 'SPIN button' and 'spin speed settings', reel-slot boilerplate transplanted into a game that has no reels, and no page states how results are generated or how a player might verify them.

Where the record stops

Two smaller frictions complete the record. Wins are rounded down to two decimals, so a deep multiplier tail pays slightly less than the raw readout math. The 5070293x ceiling is a hard round cap: reaching it ends the round and forfeits the remaining picks, which is why the 12-mines and 13-mines tables stop there instead of at a higher natural step. Beyond that, the documentation thins out. No provably fair seeds, hashes or any verification method appear in the captured rules, so the after-round reveal proves where the mines were but not how they were placed. Stakes run from $0.01 to $250, and autoplay is assembled from the manual game's own decision points: bet count, stop on loss, stop on profit, bet reset or increase after wins and losses. Released on 29 January 2026, Mines+ pairs a fully itemized paytable with a rulebook that never explains the machinery underneath.

Playing smart: bankroll and volatility

Mines+ separates three player-controlled levers: the mines count set before a round, the stake attached to it, and the moment picking stops. Each lever touches a different part of the payout math, with its own limits and open questions.

  1. Mines Count Fixes the Payout Table

    Choosing a mines value from 1 to 24 sets the diamond count and locks in that count's multiplier table for the round. At 12 or 13 mines the table's final listed value already equals the game's 5,070,293x cap, so reaching it needs every diamond cleared. The 97.50% RTP figure is documented only for 9 mines played to full completion, not for other counts or cashout patterns.

  2. Cashing Out Locks In the Current Win

    Pressing CASHOUT after any diamond reveal ends the round at once and awards CURRENT WIN at that multiplier; the action cannot be reversed, and unrevealed tiles are then shown only as dimmed reference icons. Continuing instead risks a mine hit, which forfeits the entire CURRENT WIN with no partial payout.

  3. Bet Size Scales Payout, Not Odds

    TOTAL BET, set from $0.01 to $250.00 via +/-, 1/2, 2x or BET MAX, multiplies directly into every CURRENT WIN figure from the chosen mines table but does not change which tiles hide mines or the multiplier sequence. The 5,070,293x round cap is expressed per bet, so it is reached at a lower cash amount on smaller stakes; how often any round actually nears that cap is not documented.

How to place a bet

Mines+ pairs a 5x5 tile grid with a mine count you set beforehand: reveal diamonds to build a multiplier, then decide each turn whether to pick again or cash out before a mine ends the round.

Choose Mines CountIn the MINES panel, pick a number from 1 to 24; this sets how many of the 25 tiles hide mines before the round starts.
Set Bet and StartAdjust TOTAL BET with the - and + controls or bet menu, then start the round; the grid becomes active for picking tiles.
Reveal TilesClick an unopened tile or press RANDOM to auto-pick one; each diamond found adds to CURRENT WIN and unlocks the next pick, per the multiplier table for the chosen mine count.
Cash Out or Hit a MinePress CASHOUT after a diamond reveal to collect CURRENT WIN and end the round, or keep picking until a mine ends it with no payout, or all diamonds are revealed for the maximum win.

Studio behind the game

Pragmatic Play

Wolf Gold, Sweet Bonanza, Gates of Olympus, Big Bass Bonanza: Pragmatic Play built its reputation on a handful of series it keeps extending years after launch, spinning off Megaways, Xmas and Super Scatter variants rather than abandoning older names. The Gibraltar-based supplier distributes its full slots, live casino and crash catalogue through a single API, holding licences from the Malta Gaming Authority and the UK Gambling Commission among more than thirty jurisdictions. Its games run on mobile-first HTML5, and the mirrored catalogue here, over six hundred entries deep, is overwhelmingly video slots, with scratch cards, crash titles and table games appearing only as a minor sideline.

Compatibility

Autoplay option
Yes

Betting options

Starting bet
0.01
Max bet allowed
250.00
Currency of bets
USD
Bets per round
1

Our take

ProsMine count is selectable from 1 to 24, letting players dial risk from safe small steps to extreme long shots.
ProsAutoplay bundles stop-on-loss, stop-on-profit and a custom pick path, unusually deep for a picker game.
ProsCashout unlocks after the first successful pick, and RANDOM offers hands-off picking without losing the payout table.
Where it falls shortNo provably fair statement appears anywhere in the nine-page rulebook, leaving outcome fairness unverifiable.

Mines+ swaps reels for a 25-tile grid where mine count, cashout timing and autoplay limits give players fine-grained control over pace and risk. That control is undercut by the absence of any provably fair mechanism in the rules, so players who value verifiable fairness get no such assurance here.

Got questions? We have answers

What RTP does Mines+ return, and does it change with mine count?

Mines+ publishes a single RTP of 97.50%, and Pragmatic Play states this figure applies only when the player selects 9 mines and plays the round to completion without cashing out early. No separate RTP is published for other mine counts or for rounds ended by manual cashout.

How high can a single Mines+ round pay before it's capped?

The round win is capped at 5,070,293x the total bet. If revealing a diamond would push the current win past that figure, the round ends immediately, pays out at the cap, and any remaining diamonds on the grid are forfeited.

Does Mines+ use a provably fair system to verify pick outcomes?

No provably fair mechanism, seed, or hash is mentioned in the game's rules pages, so mine and diamond placement under the tiles cannot be independently verified by the player through any documented method in this build.

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