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Mines+
Crash

Mines+: How the Game Works

by Pragmatic Play

Mines+
Mines+
Mines+
RTP
97.50%
Risk level
Maximum payout
5,070,293x
Reel grid
Winning ways
Launch date
29/01/2026

31/08/2026 Published 31/08/2026 Revised

Mines+: Every Click Raises the Multiplier or Ends the Round

The cashout button stays inert until the first diamond turns up; only from that moment can a round be stopped, and only at that moment does the current win begin to climb. Everything else on the grid stays hidden until the round itself ends, whether by that cashout or by a mine. Only then does Mines+ dim the untouched tiles into view, showing diamonds and bombs that were already fixed before the first click. The sequence runs backward from a player's perspective: the layout is complete from the start, but it is only disclosed after the decision it shaped has already been made and paid or forfeited.

Mines+ Runs On One RTP Number, Not Many Play Styles

A Single-Configuration RTP

Pragmatic Play states the RTP of Mines+ as 97.50 percent, but the rules booklet ties that figure to one specific pattern: 9 mines selected, the round played to full completion, no cash-out taken along the way. Every other configuration, from a 1-mine grid grazed for a quick multiplier to a 24-mine sprint cashed out after a single pick, sits outside that disclosed number. Since the multiplier tables published for each mine count are cumulative and the payout curve changes shape as more mines are added, the published 97.50 percent describes a boundary case rather than a session type most players will reproduce. The documentation does not indicate whether other configurations trend higher or lower; it only fixes one point on a curve that the interface otherwise lets the player reshape mine by mine.

Cashing Out, Manually or by Exhaustion

Two routes end a round. The player can press CASHOUT after any successful diamond pick, collecting stake times current multiplier immediately, or clear every diamond on the grid, which triggers an automatic payout at the maximum value for that mine count without a button press. This dual structure means the round has a documented endpoint independent of manual timing, a detail the autoplay panel builds on: SET CUSTOM PATH lets a player pre-assign which tiles a round will pick before autoplay starts, while STOP ON LOSS and STOP ON PROFIT sliders halt the sequence once a total is reached. Read together, these controls describe a game where pacing is not left to reflexes during a rising number, as in a live crash round, but is set in advance and then executed by the software pick after pick.

Reveal States and the Dimmed Grid

One diamond revealed on the Mines+ grid with 3 mines set, current win $2.22 shown.

The interface tells the difference between an active tile and a resolved one without leaning on color. Diamonds are cut-gem icons, mines are round bombs with a skull, and the distinction survives every form of color blindness noted in the documentation because it rests on shape, not hue. What changes at round's end is opacity: every tile the player did not click reveals at reduced, washed-out opacity, so the full hidden layout becomes visible without pretending those tiles are still interactive. That reveal sequence, all at once and clearly demoted in brightness, is the one moment the grid explains itself after the fact, confirming which unclicked positions held diamonds and which held mines.

No Verification Statement

None of the nine pages in the in-game rules booklet mention a provably fair mechanism, a seed, or a hash the player can check against a result. For a category where verification claims are common enough to be treated as a comparison point on their own, the absence deserves its own footnote instead of being read either way. The documentation records the RTP percentage, the bet limits and the 5,070,293x cap in specific figures, but the mechanism by which any individual round's outcome can be independently confirmed is left undocumented rather than described as present or absent.

Playing smart: bankroll and volatility

Mines+ separates three player-controlled levers: the mines count set before a round, the stake attached to it, and the moment picking stops. Each lever touches a different part of the payout math, with its own limits and open questions.

  1. Mines Count Fixes the Payout Table

    Choosing a mines value from 1 to 24 sets the diamond count and locks in that count's multiplier table for the round. At 12 or 13 mines the table's final listed value already equals the game's 5,070,293x cap, so reaching it needs every diamond cleared. The 97.50% RTP figure is documented only for 9 mines played to full completion, not for other counts or cashout patterns.

  2. Cashing Out Locks In the Current Win

    Pressing CASHOUT after any diamond reveal ends the round at once and awards CURRENT WIN at that multiplier; the action cannot be reversed, and unrevealed tiles are then shown only as dimmed reference icons. Continuing instead risks a mine hit, which forfeits the entire CURRENT WIN with no partial payout.

  3. Bet Size Scales Payout, Not Odds

    TOTAL BET, set from $0.01 to $250.00 via +/-, 1/2, 2x or BET MAX, multiplies directly into every CURRENT WIN figure from the chosen mines table but does not change which tiles hide mines or the multiplier sequence. The 5,070,293x round cap is expressed per bet, so it is reached at a lower cash amount on smaller stakes; how often any round actually nears that cap is not documented.

How to place a bet

Mines+ pairs a 5x5 tile grid with a mine count you set beforehand: reveal diamonds to build a multiplier, then decide each turn whether to pick again or cash out before a mine ends the round.

Choose Mines CountIn the MINES panel, pick a number from 1 to 24; this sets how many of the 25 tiles hide mines before the round starts.
Set Bet and StartAdjust TOTAL BET with the - and + controls or bet menu, then start the round; the grid becomes active for picking tiles.
Reveal TilesClick an unopened tile or press RANDOM to auto-pick one; each diamond found adds to CURRENT WIN and unlocks the next pick, per the multiplier table for the chosen mine count.
Cash Out or Hit a MinePress CASHOUT after a diamond reveal to collect CURRENT WIN and end the round, or keep picking until a mine ends it with no payout, or all diamonds are revealed for the maximum win.

Studio behind the game

Pragmatic Play

Wolf Gold, Sweet Bonanza, Gates of Olympus, Big Bass Bonanza: Pragmatic Play built its reputation on a handful of series it keeps extending years after launch, spinning off Megaways, Xmas and Super Scatter variants rather than abandoning older names. The Gibraltar-based supplier distributes its full slots, live casino and crash catalogue through a single API, holding licences from the Malta Gaming Authority and the UK Gambling Commission among more than thirty jurisdictions. Its games run on mobile-first HTML5, and the mirrored catalogue here, over six hundred entries deep, is overwhelmingly video slots, with scratch cards, crash titles and table games appearing only as a minor sideline.

Compatibility

Mobile compatible
N/A
Autoplay option
Yes

Betting options

Starting bet
0.01
Max bet allowed
250.00
Currency of bets
USD
Bets per round
1
Line-counting direction
N/A

Our take

ProsMine count is selectable from 1 to 24, letting players dial risk from safe small steps to extreme long shots.
ProsAutoplay bundles stop-on-loss, stop-on-profit and a custom pick path, unusually deep for a picker game.
ProsCashout unlocks after the first successful pick, and RANDOM offers hands-off picking without losing the payout table.
Where it falls shortNo provably fair statement appears anywhere in the nine-page rulebook, leaving outcome fairness unverifiable.

Mines+ swaps reels for a 25-tile grid where mine count, cashout timing and autoplay limits give players fine-grained control over pace and risk. That control is undercut by the absence of any provably fair mechanism in the rules, so players who value verifiable fairness get no such assurance here.

Got questions? We have answers

What RTP does Mines+ return, and does it change with mine count?

Mines+ publishes a single RTP of 97.50%, and Pragmatic Play states this figure applies only when the player selects 9 mines and plays the round to completion without cashing out early. No separate RTP is published for other mine counts or for rounds ended by manual cashout.

How high can a single Mines+ round pay before it's capped?

The round win is capped at 5,070,293x the total bet. If revealing a diamond would push the current win past that figure, the round ends immediately, pays out at the cap, and any remaining diamonds on the grid are forfeited.

Does Mines+ use a provably fair system to verify pick outcomes?

No provably fair mechanism, seed, or hash is mentioned in the game's rules pages, so mine and diamond placement under the tiles cannot be independently verified by the player through any documented method in this build.

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